AI Insights · Timothy · October 2021
Top 5 Slime Games on Android in Mexico Q3 2021
In Q3 2021, the top 5 slime games on Android in Mexico showed diverse trends in downloads, revenue, and active users, with some apps experiencing significant fluctuations.
In Q3 2021, the top 5 slime games on Android in Mexico exhibited a range of performance metrics, showcasing varying trends in downloads, revenue, and active users. Here's a closer look at their performance.
Super Slime Simulator: DIY Art
Throughout the quarter, this app saw a notable fluctuation in weekly downloads, peaking at approximately 53.6K in mid-July before declining to around 15.1K in early September. Weekly revenue peaked at $7 in early August, then dropped to zero by the end of the quarter. Active users followed a similar pattern, rising to about 194.2K in mid-July and then decreasing to around 111.5K by the end of September.
Slime Simulator Time: 3D ASMR
This app experienced a steady decline in weekly downloads, starting at around 24.5K at the beginning of the quarter and ending at approximately 13.1K by the end of September. Active users saw a decline from about 74.6K in late June to around 53.2K by the end of the quarter. No revenue data was available for this app.
Slime ASMR Simulator DIY Slime
Weekly downloads for this app were relatively stable, peaking at about 10.3K in mid-August and then tapering off to around 5.8K by the end of September. Active users followed a similar trend, reaching a peak of around 9.8K in late August before declining to about 7.7K by the end of the quarter. No revenue data was available for this app.
Makeup Slime Game! Relaxation
This app saw fluctuating weekly downloads, peaking at around 6.7K in early September and then dropping to about 3.1K by the end of the month. Active users also showed variability, rising to approximately 9.9K in mid-September before declining to around 6.4K by the end of the quarter. No revenue data was available for this app.
Virtual Slime
Weekly downloads for this app were relatively low but stable, ranging from about 1.3K in late June to around 1K by the end of September. Active users showed a slight increase, peaking at approximately 4.5K in early August and then stabilizing around 3.8K by the end of the quarter. Revenue peaked at $4 in early July but dropped to zero soon after.
The data for these apps comes from Sensor Tower, offering further insights into the performance of mobile applications.